Easy Anti-Cheat Comes to Rocket League on PC Today
Rocket League is at its best when every goal feels earned and matches are fair. To help maintain competitive integrity, Epic Online Services’ Easy Anti-Cheat (EAC) is required for online play on PC starting today. Steam Deck and Linux are also supported, so you can keep playing on your preferred hardware.
How EAC Works
EAC works in the background using advanced behavioral analysis and proactive detection techniques to prevent cheating and botting. It also flags repeat offenders and ban evaders.
If EAC spots a violation mid-match, it cancels the match without any impact on your Matchmaking Rating (MMR). It also gets smarter over time using both player reports and its own findings to catch new cheating tactics.
In addition to adding EAC, Rocket League also has other player protections. Ban waves for bots are now more frequent, and a new bot detection method that’s significantly more accurate will be shipping this quarter. For smurfing and account selling, we’ll continue to remove Competitive Rewards from offending accounts to disincentivize both.
Support for Community Mods in Offline Play
Community mods will not run when EAC is enabled. To account for this, we're bringing several of the features those mods pioneered directly into the game like native MMR display, Custom Training Randomization, and Free Play Team Colors. This work builds on the foundation laid by our community modders, so thank you to Bakkes and all of the BakkesMod plugin volunteer developers who have shaped how people play.
If you choose to turn EAC off, you can still run third-party mods while training, playing offline and LAN matches, and viewing Replays with custom video editing tools. Steam Workshop maps are playable with or without EAC, but you'll want it off if you run mods on top of that content.
Tools for Creators and Tournament Organizers
For tournament organizers and creators who’ve built broadcasts using overlay plugins like SimpleAOB’s, a new StatsAPI feature is included in this update that lets you pull data directly from the game to customize your broadcasts. A new setting in the options menu also lets you toggle the visibility of the in-game HUD so you can overlay your own assets.